As such, you won’t be executing a combination of different controls for special moves or the like. That said, combat won’t just be about keeping a finger on your device, you’ll need to know when to stop attacking and when to defend instead. All other controls, like dodging, switching targets, using your Yokai, and summoning other players, are executed via quick swipes and taps. The combat controls sound easy: in order to attack and continue attack, just tap and hold. World of Demons, according to lead designer and co-director Kento Koyama, is supposed to have a steep difficulty curve – they don’t want you winning every match right out of the gate. If your dying too much, it means you need to go back and grind for upgrades and skills to you, your weapon, and your Yokai. If you don’t defeat all of the Oni when the timer ends, you lose the match. If you need help, each of your Yokai have a meter that needs to be full before you can use them. This requires a lot of switching attacks on the fly, there’s no time to pause. You must use fire against wind, wind against water, and water against fire. In addition, not all enemies are weak to the same attacks. CombatĮach combat encounter takes you to a full 360-degree battlefield and it is paramount to keep all enemies in front of you. With your Samurai you will “perform sword slashes, dodges, parries, and finishing moves.” If you are in need of a little support, Yokai Minions can be called upon to provide elemental buffs, attack spells, and other support techniques. You can play the part of any Samurai you choose, World of Demons will provide you a wide selection. However, as new details are announced, the appropriate sections will be updated accordingly. World of Demons GameplayĪll of the information about World of Demons gameplay, story, and characters, can be found at the game’s website here. They really wanted to get this right and make sure that World of Demons was just as responsive and dynamic as Platinum’s other titles.Īs to what that gameplay really looks like, check out the sections below. Szymanski also mentions that World of Demons has been in the works of over 3 years with PlatinumGames. Looking to the studio’s history with Bayonetta and Devil May Cry, DeNA producer and product manager Andrew Szymanski stated that World of Demons would not make any compromises or dumb down the controls because of the new mobile platform World of Demons would have the same smooth and exciting combat as the aforementioned games. World of Demons Supported Platforms: iOS, Android (coming… T01:09:53.000ZĪccording to PlatinumGames, the studio wanted to bring the hack n’ slash genre to mobile in a concise and smooth way. World of Demons -Announcement Trailer World of Demons is the result of a 3+ year partnership between DeNA and PlatinumGames, the goal of which has been simple: to bring the sort of speedy, responsive, crisp action that PlatinumGames is known for to touch devices in a way that’s never been done before. There is no exact date, but we should be seeing the game appear the App Store soon. World of Demons will be coming out sometime this summer and as with all mobile games, on the iOS first and later to Android devices. As such, it is very easy to see that World of Demons was made in the same vein as Shimazaki’s art in Okami.īut is World of Demons just a cheap ploy for the mobile market using a piece of the Okami pie? Is World of Demons different enough to stand on its own?įind out below with our World of Demons: Release Date & Everything You Need to Know. This includes Masami Ueda, composer for the early Resident Evil games, and Mari Shimazaki, Okami’s artist. When the founders created PlatinumGames, they took with them a great deal of the folks they worked with under Capcom. These three men were responsible for some of Capcom’s most successful franchises, like Okami, Resident Evil, and Devil May Cry. It’s important to note that just before PlatinumGames was established, the founders (Shinji Mikami, Atsushi Inaba, and Hideki Kamiya) worked for Capcom under Clover Studio. Surprisingly, World of Demons is for the iOS and Android, making it the first mobile game for PlatinumGames, hence DeNA helping them out.įor those that may not know, PlatinumGames is known for their work on Nier: Automata, the Bayonetta franchise, and the unfortunately canceled Scalebound. Developers PlatinumGames and DeNA have announced a new game they are working on, World of Demons.
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